This spell conjures up a Genie who will do one of the following: open any door in the board (revealing what lies beyond), or use 5 combat dice to attack any monster within your line of sight.
This spell creates a small whirlwind that envelopes 1 Monster of your choice. That Monster will then miss its next turn.
This spell may be cast on any one Hero, including yourself. Its powerful burst of energy enable that Hero to move twice the amount he is normally allowed to move the next time he moves.