This spell may be cast on any one Monster, enveloping it in a ball of fire. It will inflict 2 Body Points of damage. The Monster then rolls 2d6. For each roll of 5 or 6 the damage is reduced by 1.
This spell may be cast on any one Monster, blasting it with flames. It will inflict 1 Body point of damage unless the Monster can immediately roll a 5 or 6 on 1d6.
This spell may be cast on any Hero, including yourself. The next time that Hero attacks he may roll 2 extra combat dice. The spell is broken the moment there are no more Monsters within the Hero's line of sight.