This spell puts a monster in a deep sleep so that it cannot move, attack, or roll defense dice. The spell can be broken at once or on a future turn by the Monster rolling a number of d6s equal to their Mind Points. On any roll of a 6, the spell is broken. *May not be used against Mummies, Skeletons, or Zombies.*
This spell may be cast on any Hero, including yourself. Contact with this revitalizing water will restore up to 4 lost Body Points. , but will not give a Hero more than his starting number.
This spell may be cast on any Hero, including yourself. On the Hero's next move, he may move unseen through spaces that are occupied by Monsters.